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Dwarf fortress drawbridge
Dwarf fortress drawbridge







dwarf fortress drawbridge dwarf fortress drawbridge

In any given tick, any levers will send their signals before any furniture receives those signals, so it as if levers are always considered to be built after the furniture they link to. In contrast with pressure plates, build order does not affect the timing of levers whatsoever.

#Dwarf fortress drawbridge free#

Deconstructing the lever will free all these mechanisms and allow their reuse - keep your permanent and one-time linkages to separate levers. In this manner, a single lever might accumulate many mechanisms. When using a lever for a single-use purpose (cages or supports), the mechanism in the lever will remain in the lever, but the object and its mechanism will deconstruct. There is no way to de-link an object without disassembling either object or lever. The task will be suspended with a message that they cannot find a path.Ī lever can be linked to any number of objects, and each object can have any number of levers controlling it. This is important when working with magma.Ī lever cannot be successfully linked to a locked door, the dwarves must stand on the door to complete the link. The first mechanism you choose is for the device end, the second for the lever end. The quality of a mechanism affects the accuracy of traps, but not the speed of activation. Once a building is picked, you can choose what specific mechanisms you want to use to connect the device to the lever. This allows limiting the choices offered to you by deliberately forbidding buildings you don't wish to link. Buildings that are currently forbidden aren't offered, either. The linkage interface will not give you the option to link buildings already linked to the trigger in question, or tasked to be linked. This choice by cursor was introduced in DF 0.40 and is only available when linking to levers, not pressure plates. The interface will offer and highlight the nearest applicable building. In addition, you can choose the building to link to with the cursor, moving via arrow keys and up/down. The list is chronological by order of construction, most recently designated last, and the map will recenter on each object as you scroll through the list. The link is made by selecting the lever with q, choosing the type of object you want to link the lever to, and then using - and + to choose the particular object. You need a dwarf with the Mechanic labor enabled to link a lever to a device. One mechanism is required to construct a lever, and then two more are required to link the lever with a device.

  • Cages are deconstructed, releasing their occupants (needless to say, this is irreversible!)ĭifferent objects take different amounts of time to respond to activation generally this is only a brief pause, but it can be enough for a charging goblin to cover more than a few tiles.
  • Restraints release the creature assigned to them (leaving the restraint attached to the creature and, at present, unrecoverable).
  • Gear assemblies toggle between engaged and disengaged (disengaged assemblies can't support other machinery).
  • Bridges raise and lower, or retract and extend, depending on the type of bridge.
  • dwarf fortress drawbridge

    Supports collapse, potentially causing a cave-in (pulling the lever again won't re-assemble the support, cave-in or not).What happens during activation depends on the linked device: Then I will create a downward ramp for 20 tiles or so, then take another 90-degree bend with yet another bridge.When a lever is pulled, the connected device(s) activate. So I will save-scum back a year and rework my initial 5-tile wide corridor to take a sharp bend. It needs more bends and bridges at a long (50+ tile) distance away from each other. Some bridges were not hooked up to levers yet (too many people hauling rocks).īasically, I need to abandon the 3-tile wide corridor concept with 12 Z-unit deep pits and stick shoring up the main 5-tile wide corridor first.Once the enemy got inside I could no longer use them. My control room for the bridge levers had a doorway on the wrong side of the final drawbridge.They were in their room training and got absolutely slaughtered. Combined with their barracks being right on the main passage. Straight shot to meeting area allowed the enemy to attack all my dwarfs from the entrance.Too slow at raising the drawbridge on the right side.Tried to save too many dwarfs from the farms/exterior. Too slow raising the left drawbridges.Well, in the summer of year 561, the reaper came in the form of an ambush party that resulted in a complete disaster.









    Dwarf fortress drawbridge